Posts Tagged ‘tracking’

RoboTurret Vision Tracking Starter Kit

Friday, October 8th, 2010

roboturret-vision-tracking-starter-kit

Trossen Robotics is proud to announce our partnership with Roborealm to bring an extremely affordable and simple way of getting started with Machine Vision! We present to you the RoboTurret Vision Tracking Starter Kit- everything you need to give your next robotics project the sense of eyesight! At the core of this kit is the MosquitIO Pan & Tilt Microcontroller, an Arduino-compatible board that provides a USB connected pan/tilt unit, I/O, motor control and a solid state relay. We’re also including a ready-to-mount Lifecam webcam and a FULL license of Roborealm to tie everything together on the PC side of things.

But wait- there’s more! We’ve collaborated with Roborealm to create a customized module built specifically for the RoboTurret withing the Roborealm environment, making it easy for those of you with little or no programming experience to jump head first into the exciting world of machine vision! On top of the module to help you get interfaced, we’ve also provided a number of various colored object tracking demos with more to come soon. Want to break out of the GUI of Roborealm and program directly to it’s API? We’ve got you covered there as well with .NET C# and VB code project examples! Never before has it been this simple to get into vision processing, and at only $150 for the entire kit we can’t wait to see what awesome projects you guys come up with. Turrets, motion detectors, robotic-surveillance, object recognition, object tracking, the sky is the limit!

Here’s a quick video showcasing some of the basic colored object tracking that can be done, but remember- that’s not all it can do!

And here is a quick video demonstrating some basic features of the RoboTurret itself (Now, with 75% more Techno Beats!):

Amazing Object Tracking Demo

Tuesday, March 30th, 2010

Pi Robot from our forums has a pretty awesome project posted up and watching it progress has been awe inspiring to say the least. Uncanny Valley came to mind watching Peppy grasp for his various colored balloons; it honestly looks like a small child grasping for a toy. Great stuff! Looks like Pepe was build using a gaggle of various parts including some AX-12+ servos and apparently uses Visual C# 2005 Express and Roborealm on the software side of things.